The two-party communication complexity model formalizes the study of costs involved in distributed computation. Here, two processors aim to jointly solve a task by communicating over a connecting link. In a realistic setting, this link may be subject to noise and we may wonder how reliably we can compute over this link, and what the associated overhead is. An application of the Shannon noisy coding theorem results in a simulation of protocols that is robust against noise, but comes with a logarithmic factor overhead in communication cost. In the 90's, Schulman gave an elegant simulation of interactive protocols that incurs only _constant_ factor overhead, in spite of the fact that we do not have the advantage of long block size for such coding. In this work, we consider the problem of coding for interactive protocols with quantum communication. In this setting, the Schulman scheme breaks down for a number of reasons. First, we do not know of a quantum analogue of the ``tree codes'' used in the scheme. Second, the scheme relies on re-computation of messages that are corrupted beyond repair, which is not possible for quantum states (by the ``no-cloning theorem''). We describe a simulation of quantum communication protocols which overcomes these hurdles while introducing only a constant factor slowdown. (Joint work with Falk Unger, UC Berkeley)