import java.awt.event.*; import javax.swing.*; import javax.media.opengl.*; import javax.media.opengl.glu.*; import com.sun.opengl.util.*; public class polygon// extends glskeleton// implements GLEventListener// , KeyListener// { private GLUT glut; private GLU glu; public polygon() { } public static void main(String[] args) { GLCapabilities caps = new GLCapabilities(); GLJPanel canvas = new GLJPanel(caps); polygon demo = new polygon(); demo.setCanvas(canvas); canvas.addGLEventListener(demo); demo.setDefaultListeners(demo); // JFrame.setDefaultLookAndFeelDecorated(true); JFrame frame = new JFrame("polygon"); frame.setSize(500, 500); frame.setLocationRelativeTo(null); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.getContentPane().add(canvas); frame.setVisible(true); canvas.requestFocusInWindow(); } /* * Initialize material property, light source, lighting model, and depth * buffer. */ public void init(GLAutoDrawable drawable) { GL gl = drawable.getGL(); glut = new GLUT(); glu = new GLU(); // float mat_specular[] = { 0.5f, 0.7f, 0.8f, 1.0f }; float mat_shininess[] = { 3f }; float light_position[] = { 0f, 0f, 2.0f, 0.0f }; float ambient[] = { 0.0f, 0.0f, 0.5f, 1.0f }; float diffuse[] = { 0.5f, 0.0f, 0.0f, 1.0f }; float specular[] = { 0.0f, 1.0f, 0.0f, 1.0f }; // gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glShadeModel(GL.GL_SMOOTH); // gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0); gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0); gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, light_position, 0); gl.glLightfv(GL.GL_LIGHT0, GL.GL_AMBIENT, ambient, 0); gl.glLightfv(GL.GL_LIGHT0, GL.GL_DIFFUSE, diffuse, 0); // gl.glEnable(GL.GL_LIGHTING); gl.glEnable(GL.GL_DEPTH_TEST); gl.glDepthFunc(GL.GL_LESS); gl.glEnable(GL.GL_LIGHT0); } public void display(GLAutoDrawable drawable) { GL gl = drawable.getGL(); // gl.glLoadIdentity(); gl.glRotatef(30,1.0f,0.0f,0.0f); // Rotate On The X Axis By xrot gl.glRotatef(20,0.0f,1.0f,0.0f); // Rotate On The Y Axis By yrot gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); // gl.glLineWidth(10.0f); // gl.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE); gl.glBegin(GL.GL_QUADS); // Front Face gl.glNormal3f( 0.0f, 0.0f, 1.0f); // Normal Pointing Towards Viewer gl.glVertex3f(-1.0f, -1.0f, 1.0f); // Point 1 (Front) gl.glVertex3f( 1.0f, -1.0f, 1.0f); // Point 2 (Front) gl.glVertex3f( 1.0f, 1.0f, 1.0f); // Point 3 (Front) gl.glVertex3f(-1.0f, 1.0f, 1.0f); // Point 4 (Front) // Back Face gl.glNormal3f( 0.0f, 0.0f,-1.0f); // Normal Pointing Away From Viewer gl.glVertex3f(-1.0f, -1.0f, -1.0f); // Point 1 (Back) gl.glVertex3f(-1.0f, 1.0f, -1.0f); // Point 2 (Back) gl.glVertex3f( 1.0f, 1.0f, -1.0f); // Point 3 (Back) gl.glVertex3f( 1.0f, -1.0f, -1.0f); // Point 4 (Back) // Top Face gl.glNormal3f( 0.0f, 1.0f, 0.0f); // Normal Pointing Up gl.glVertex3f(-1.0f, 1.0f, -1.0f); // Point 1 (Top) gl.glVertex3f(-1.0f, 1.0f, 1.0f); // Point 2 (Top) gl.glVertex3f( 1.0f, 1.0f, 1.0f); // Point 3 (Top) gl.glVertex3f( 1.0f, 1.0f, -1.0f); // Point 4 (Top) // Bottom Face gl.glNormal3f( 0.0f,-1.0f, 0.0f); // Normal Pointing Down gl.glVertex3f(-1.0f, -1.0f, -1.0f); // Point 1 (Bottom) gl.glVertex3f( 1.0f, -1.0f, -1.0f); // Point 2 (Bottom) gl.glVertex3f( 1.0f, -1.0f, 1.0f); // Point 3 (Bottom) gl.glVertex3f(-1.0f, -1.0f, 1.0f); // Point 4 (Bottom) // Right face gl.glNormal3f( 1.0f, 0.0f, 0.0f); // Normal Pointing Right gl.glVertex3f( 1.0f, -1.0f, -1.0f); // Point 1 (Right) gl.glVertex3f( 1.0f, 1.0f, -1.0f); // Point 2 (Right) gl.glVertex3f( 1.0f, 1.0f, 1.0f); // Point 3 (Right) gl.glVertex3f( 1.0f, -1.0f, 1.0f); // Point 4 (Right) // Left Face gl.glNormal3f(-1.0f, 0.0f, 0.0f); // Normal Pointing Left gl.glVertex3f(-1.0f, -1.0f, -1.0f); // Point 1 (Left) gl.glVertex3f(-1.0f, -1.0f, 1.0f); // Point 2 (Left) gl.glVertex3f(-1.0f, 1.0f, 1.0f); // Point 3 (Left) gl.glVertex3f(-1.0f, 1.0f, -1.0f); // Point 4 (Left) gl.glEnd(); } public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) { GL gl = drawable.getGL(); // gl.glViewport(0, 0, w, h); gl.glMatrixMode(GL.GL_PROJECTION); gl.glLoadIdentity(); if (w <= h) // gl.glOrtho(-2.5, 2.5,// -2.5 * (float) h / (float) w,// 2.5 * (float) h / (float) w,// -10.0, 10.0); else gl.glOrtho(-2.5 * (float) w / (float) h, // 2.5 * (float) w / (float) h, // -2.5, 2.5, -10.0, 10.0); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); } public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } public void keyTyped(KeyEvent key) { } public void keyPressed(KeyEvent key) { switch (key.getKeyCode()) { case KeyEvent.VK_ESCAPE: super.runExit(); break; default: break; } } public void keyReleased(KeyEvent key) { } }